← Scenes
Boat
<BoatScene /> Sailboat crossing layered waves. Daytime.
<BoatScene />Props and theme tokens
| Prop | Type | Default | Description |
|---|---|---|---|
duration | number | 40 | Seconds for one left-to-right crossing. |
theme | Partial<BoatTheme> | — | Colour overrides. Keys listed under theme tokens. |
paused | boolean | false | Freezes all motion. Also paused automatically while off-screen. |
className | string | — | Applied to the root element. |
style | CSSProperties | — | Merged into the root element style, after theme variables. |
children | ReactNode | — | Rendered above the art in an absolutely positioned layer. |
| Theme key | CSS variable | Default |
|---|---|---|
skyTop | --sky-top | #9cc9e3 |
skyBottom | --sky-bottom | #f3e6d3 |
sun | --sun | #fff6dc |
water1 | --water-1 | #6fa9c2 |
water2 | --water-2 | #4f92b2 |
water3 | --water-3 | #3a7fa3 |
water4 | --water-4 | #2a6a8d |
water5 | --water-5 | #1d5675 |
hull | --hull | #b8322a |
Source files
Copy into components/scenes/. The shared files are needed once for all scenes.
import { W } from './geometry';
import { SceneFrame, WaveLayer, sceneStyles as base, useSvgId, type SceneProps, type WaveLayerProps } from './scene';
import styles from './boat-scene.module.css';
export const boatTheme = {
skyTop: '#9cc9e3',
skyBottom: '#f3e6d3',
sun: '#fff6dc',
water1: '#6fa9c2',
water2: '#4f92b2',
water3: '#3a7fa3',
water4: '#2a6a8d',
water5: '#1d5675',
hull: '#b8322a',
};
export type BoatTheme = typeof boatTheme;
const BACK_WAVES: WaveLayerProps[] = [
{ y: 382, components: [[2.5, 80]], fill: 'var(--water-1)', drift: 16, swell: 5.0, delay: 0 },
{ y: 430, components: [[5, 100]], fill: 'var(--water-2)', drift: 12, swell: 4.2, delay: 0.9, reverse: true },
];
const FRONT_WAVES: WaveLayerProps[] = [
{ y: 482, components: [[7, W / 3]], fill: 'var(--water-3)', drift: 9, swell: 3.6, delay: 1.8 },
{ y: 560, components: [[9, 200]], fill: 'var(--water-4)', drift: 8, swell: 4.6, delay: 2.7, reverse: true },
{ y: 640, components: [[11, 200]], fill: 'var(--water-5)', drift: 6, swell: 3.9, delay: 3.6 },
];
/** A small sailboat crossing gentle waves on a calm afternoon. */
export function BoatScene(props: SceneProps<BoatTheme>) {
const sky = useSvgId('sky');
const glow = useSvgId('glow');
return (
<SceneFrame
{...props}
defaultTheme={boatTheme}
defaultDuration={40}
art={
<>
<defs>
<linearGradient id={sky} x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stopColor="var(--sky-top)" />
<stop offset="1" stopColor="var(--sky-bottom)" />
</linearGradient>
<radialGradient id={glow}>
<stop offset="0" stopColor="var(--sun)" stopOpacity="0.9" />
<stop offset="1" stopColor="var(--sun)" stopOpacity="0" />
</radialGradient>
</defs>
<rect width={W} height="700" fill={`url(#${sky})`} />
<circle cx="290" cy="250" r="110" fill={`url(#${glow})`} />
<circle cx="290" cy="250" r="34" fill="var(--sun)" />
<g fill="#fff" opacity="0.75">
<g className={base.across} style={{ animationDuration: '120s', animationDelay: '-50s' }}>
<ellipse cx="0" cy="140" rx="46" ry="14" />
<ellipse cx="22" cy="130" rx="28" ry="14" />
</g>
<g className={base.across} style={{ animationDuration: '160s', animationDelay: '-120s' }}>
<ellipse cx="0" cy="210" rx="36" ry="10" />
<ellipse cx="-14" cy="203" rx="20" ry="10" />
</g>
</g>
{BACK_WAVES.map((w, i) => <WaveLayer key={i} {...w} />)}
<g fill="var(--sun)">
<rect className={base.glint} x="262" y="396" width="56" height="2.5" rx="1.25" style={{ animationDuration: '1.7s' }} />
<rect className={base.glint} x="274" y="410" width="34" height="2" rx="1" style={{ animationDuration: '2.3s', animationDelay: '-1s' }} />
<rect className={base.glint} x="252" y="422" width="22" height="2" rx="1" style={{ animationDuration: '1.4s', animationDelay: '-0.5s' }} />
</g>
{/* Boat: origin is the waterline at mid-hull, bow pointing right */}
<g className={styles.boat}>
<path
className={styles.wake}
d="M-46 2 Q-90 6 -150 3 M-40 9 Q-80 14 -130 13"
fill="none"
stroke="#fff"
strokeOpacity="0.55"
strokeWidth="2.5"
strokeLinecap="round"
strokeDasharray="12 6"
/>
<g className={styles.bob}>
<path d="M8 -80 L8 -10 L-38 -10 Z" fill="#faf7f0" />
<path d="M12 -74 L12 -10 L44 -10 Z" fill="#ece5d8" />
<rect x="8" y="-84" width="3" height="78" fill="#5a3e2b" />
<path d="M11 -84 L25 -80 L11 -76 Z" fill="#e8b33a" />
<rect x="-32" y="-18" width="26" height="12" rx="2" fill="#f4f1ea" />
<rect x="-27" y="-15" width="5" height="4" fill="#7fa6b8" />
<rect x="-18" y="-15" width="5" height="4" fill="#7fa6b8" />
<path d="M-50 -6 L52 -6 Q46 10 30 15 L-40 15 Q-47 8 -50 -6 Z" fill="var(--hull)" />
<path d="M-50 -6 L52 -6 L50.5 -2 L-49 -2 Z" fill="#f4f1ea" />
</g>
</g>
{FRONT_WAVES.map((w, i) => <WaveLayer key={i} {...w} />)}
</>
}
/>
);
}
.boat {
transform: translate(200px, 478px); /* resting spot for reduced motion */
animation: sail var(--duration) linear infinite;
animation-delay: calc(var(--duration) * -0.2); /* start already in view */
}
.bob { animation: bob 3.4s ease-in-out infinite alternate; }
.wake { animation: wake 1.2s linear infinite; }
@keyframes sail {
from { transform: translate(-90px, 478px); }
to { transform: translate(490px, 478px); }
}
@keyframes bob {
0% { transform: translateY(-2px) rotate(-2.5deg); }
50% { transform: translateY(2px) rotate(1deg); }
100% { transform: translateY(-1px) rotate(3deg); }
}
@keyframes wake { to { stroke-dashoffset: 18; } }
// Shared geometry for the scenes. Every scene draws into a portrait 400×700 viewBox.
export const W = 400;
export const H = 700;
/** One sine term of a ridge: [amplitude, wavelength, phase?]. */
export type Ridge = ReadonlyArray<readonly [amp: number, len: number, phase?: number]>;
/** Height of a ridge made of summed sines at x. */
export function ridgeY(x: number, y: number, components: Ridge): number {
let h = y;
for (const [amp, len, phase = 0] of components) h += amp * Math.sin((x / len) * Math.PI * 2 + phase);
return h;
}
/**
* A closed band 2×W wide whose edge follows ridgeY, filled toward `toward` (H = down, 0 = up).
* Sliding it by W loops seamlessly as long as every wavelength divides W evenly.
*/
export function bandPath(y: number, components: Ridge, toward = H): string {
let d = `M0 ${toward}`;
for (let x = 0; x <= W * 2; x += 8) d += ` L${x} ${ridgeY(x, y, components).toFixed(1)}`;
return `${d} L${W * 2} ${toward} Z`;
}
/** Deterministic PRNG so scattered details (stars, trees, bubbles) render identically on server and client. */
export function seeded(seed: number): () => number {
return () => {
seed = (seed + 0x6d2b79f5) | 0;
let t = Math.imul(seed ^ (seed >>> 15), 1 | seed);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
import { useId, type CSSProperties, type ReactNode } from 'react';
import { H, bandPath, type Ridge } from './geometry';
import styles from './scene.module.css';
export { SceneFrame } from './scene-frame';
export { styles as sceneStyles };
/** Props every scene accepts. `T` is the scene's theme (colour tokens). */
export type SceneProps<T> = {
/** Seconds for the scene's main crossing. */
duration?: number;
/** Override any of the scene's colours. */
theme?: Partial<T>;
/** Freeze the animation. Scenes also pause on their own while off-screen. */
paused?: boolean;
className?: string;
style?: CSSProperties;
/** Content rendered on top of the scene (headings, buttons…). */
children?: ReactNode;
};
/** A per-instance prefix for gradient ids, so several copies of a scene can share a page. */
export function useSvgId(name: string): string {
return `qs${useId().replace(/[^a-zA-Z0-9_-]/g, '')}${name}`;
}
export type WaveLayerProps = {
y: number;
components: Ridge;
fill: string;
/** Seconds per sideways loop; 0 keeps the band still. */
drift?: number;
/** Seconds per up-and-down swell; 0 disables it. */
swell?: number;
reverse?: boolean;
delay?: number;
/** Fill toward the bottom (H) or the top (0) of the scene. */
toward?: number;
opacity?: number;
};
/** A band of water, hills or sand that can drift sideways and swell. */
export function WaveLayer({ y, components, fill, drift = 0, swell = 0, reverse, delay = 0, toward = H, opacity }: WaveLayerProps) {
const path = (
<path
className={drift ? `${styles.drift} ${reverse ? styles.reverse : ''}` : undefined}
style={drift ? { animationDuration: `${drift}s` } : undefined}
fill={fill}
opacity={opacity}
d={bandPath(y, components, toward)}
/>
);
if (!swell) return path;
return (
<g className={styles.swell} style={{ animationDuration: `${swell}s`, animationDelay: `${-delay}s` }}>
{path}
</g>
);
}
'use client';
import { useEffect, useRef, useState, type CSSProperties, type ReactNode } from 'react';
import { H, W } from './geometry';
import styles from './scene.module.css';
// skyTop → --sky-top, water1 → --water-1
const toVar = (key: string) => `--${key.replace(/([A-Z])/g, '-$1').replace(/(\d+)/g, '-$1').toLowerCase()}`;
export type SceneFrameProps = {
defaultTheme: Record<string, string>;
defaultDuration: number;
art: ReactNode;
duration?: number;
theme?: Record<string, string | undefined>;
paused?: boolean;
className?: string;
style?: CSSProperties;
children?: ReactNode;
};
/**
* The frame shared by every scene: sizing, theming, overlay and off-screen pausing.
* It's the only client component; the scene art itself renders on the server.
*/
export function SceneFrame({
defaultTheme,
defaultDuration,
art,
duration = defaultDuration,
theme,
paused,
className,
style,
children,
}: SceneFrameProps) {
const ref = useRef<HTMLDivElement>(null);
const [offscreen, setOffscreen] = useState(false);
useEffect(() => {
const el = ref.current;
if (!el) return;
const observer = new IntersectionObserver(([entry]) => setOffscreen(!entry.isIntersecting));
observer.observe(el);
return () => observer.disconnect();
}, []);
const vars: Record<string, string> = { '--duration': `${duration}s` };
for (const [key, value] of Object.entries({ ...defaultTheme, ...theme })) {
if (value) vars[toVar(key)] = value;
}
const classes = [styles.root, (paused || offscreen) && styles.paused, className].filter(Boolean).join(' ');
return (
<div ref={ref} className={classes} style={{ ...vars, ...style } as CSSProperties}>
<svg
className={styles.art}
viewBox={`0 0 ${W} ${H}`}
preserveAspectRatio="xMidYMid slice"
aria-hidden="true"
focusable="false"
>
{art}
</svg>
{children && <div className={styles.overlay}>{children}</div>}
</div>
);
}
.root {
position: relative;
display: block;
width: 100%;
aspect-ratio: 4 / 7;
overflow: hidden;
contain: content;
}
.art {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
}
.overlay {
position: absolute;
inset: 0;
}
/* Shared motion primitives used by every scene */
.drift { animation: drift linear infinite; }
.reverse { animation-name: driftReverse; }
.swell { animation: swell ease-in-out infinite alternate; }
.across { animation: across linear infinite; }
.glint { animation: glint ease-in-out infinite alternate; }
@keyframes drift { to { transform: translateX(-400px); } }
@keyframes driftReverse { from { transform: translateX(-400px); } to { transform: translateX(0); } }
@keyframes swell { from { transform: translateY(-3px); } to { transform: translateY(3px); } }
@keyframes across { from { transform: translateX(-260px); } to { transform: translateX(660px); } }
@keyframes glint { from { opacity: 0.25; } to { opacity: 0.85; } }
.paused * { animation-play-state: paused !important; }
@media (prefers-reduced-motion: reduce) {
.root * { animation: none !important; }
}