← Scenes
Train
<TrainScene /> Steam train crossing a viaduct. Dusk.
<TrainScene />Props and theme tokens
| Prop | Type | Default | Description |
|---|---|---|---|
duration | number | 30 | Seconds for the train crossing the frame. |
theme | Partial<TrainTheme> | — | Colour overrides. Keys listed under theme tokens. |
paused | boolean | false | Freezes all motion. Also paused automatically while off-screen. |
className | string | — | Applied to the root element. |
style | CSSProperties | — | Merged into the root element style, after theme variables. |
children | ReactNode | — | Rendered above the art in an absolutely positioned layer. |
| Theme key | CSS variable | Default |
|---|---|---|
skyTop | --sky-top | #283a6b |
skyMid | --sky-mid | #b5647f |
skyBottom | --sky-bottom | #f4a76f |
sun | --sun | #ffd9a0 |
mountain1 | --mountain-1 | #7a5a86 |
mountain2 | --mountain-2 | #563f6b |
viaduct | --viaduct | #3a2b4f |
forest | --forest | #241b38 |
train | --train | #1b1428 |
windows | --windows | #ffd98a |
Source files
Copy into components/scenes/. The shared files are needed once for all scenes.
// <TrainScene>: a steam train crossing a stone viaduct at dusk, mountains behind.
// `duration` is seconds for the train to cross the frame (default 30).
import { W, bandPath, ridgeY, seeded, type Ridge } from './geometry';
import { SceneFrame, sceneStyles as base, useSvgId, type SceneProps } from './scene';
import styles from './train-scene.module.css';
export const trainTheme = {
skyTop: '#283a6b',
skyMid: '#b5647f',
skyBottom: '#f4a76f',
sun: '#ffd9a0',
mountain1: '#7a5a86',
mountain2: '#563f6b',
viaduct: '#3a2b4f',
forest: '#241b38',
train: '#1b1428',
windows: '#ffd98a',
};
export type TrainTheme = typeof trainTheme;
const DECK = 470;
const FOREST: Ridge = [[10, 200], [6, 80]];
const rand = seeded(31);
const STARS = Array.from({ length: 30 }, () => ({
x: rand() * W,
y: 20 + rand() * 230,
r: 0.5 + rand() * 1,
dur: 2 + rand() * 3,
delay: rand() * 5,
}));
// Trees along the forest ridge in front of the viaduct's piers.
const TREES = Array.from({ length: 16 }, (_, i) => {
const x = i * 26 + rand() * 12;
return { x, y: ridgeY(x, 640, FOREST) + 2, h: 26 + rand() * 22 };
});
// Viaduct: a solid wall with arched openings cut out (even-odd fill).
const VIADUCT = (() => {
let d = `M-10 ${DECK} H${W + 10} V700 H-10 Z`;
for (let x = 0; x < W; x += 50) {
const left = x + 12, right = x + 50, r = (right - left) / 2;
d += ` M${left} 700 V520 A${r} ${r} 0 0 1 ${right} 520 V700 Z`;
}
return d;
})();
const CARRIAGES = [0, 1, 2].map(k => -110 - 50 * k);
/** A steam train crossing a stone viaduct at dusk. */
export function TrainScene(props: SceneProps<TrainTheme>) {
const sky = useSvgId('sky');
const glow = useSvgId('glow');
return (
<SceneFrame
{...props}
defaultTheme={trainTheme}
defaultDuration={30}
art={
<>
<defs>
<linearGradient id={sky} x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stopColor="var(--sky-top)" />
<stop offset="0.42" stopColor="var(--sky-mid)" />
<stop offset="0.66" stopColor="var(--sky-bottom)" />
</linearGradient>
<radialGradient id={glow}>
<stop offset="0" stopColor="var(--sun)" stopOpacity="0.9" />
<stop offset="1" stopColor="var(--sun)" stopOpacity="0" />
</radialGradient>
</defs>
<rect width={W} height="700" fill={`url(#${sky})`} />
<g fill="#fff">
{STARS.map((s, i) => (
<circle
key={i}
className={styles.star}
cx={s.x.toFixed(1)}
cy={s.y.toFixed(1)}
r={s.r.toFixed(2)}
style={{ animationDuration: `${s.dur.toFixed(2)}s`, animationDelay: `${(-s.delay).toFixed(2)}s` }}
/>
))}
</g>
<circle className={styles.glow} cx="112" cy="420" r="130" fill={`url(#${glow})`} />
<circle cx="112" cy="420" r="34" fill="var(--sun)" />
<path fill="var(--mountain-1)" d={bandPath(400, [[30, 400], [14, 200, 1]])} />
<path fill="var(--mountain-2)" d={bandPath(452, [[24, 400, 2], [10, W / 3]])} />
<g className={base.across} style={{ animationDuration: '80s', animationDelay: '-30s' }}>
<ellipse cx="0" cy="520" rx="150" ry="10" fill="#fff" opacity="0.18" />
</g>
<path fill="var(--viaduct)" fillRule="evenodd" d={VIADUCT} />
<rect x="-10" y={DECK - 3} width={W + 20} height="3" fill="var(--viaduct)" opacity="0.6" />
{/* Train: origin at the front of the locomotive, on the deck, heading right */}
<g className={styles.train}>
<g fill="var(--train)">
<rect x="-60" y="-30" width="22" height="26" rx="2" />
<rect x="-38" y="-22" width="34" height="18" rx="3" />
<path d="M-4 -22 L2 -16 L2 -4 L-4 -4 Z" />
<rect x="-14" y="-33" width="6" height="11" />
<path d="M2 -4 L8 0 L-2 0 Z" />
{CARRIAGES.map(x => (
<g key={x}>
<rect x={x - 1} y="-27" width="48" height="4" rx="2" />
<rect x={x} y="-24" width="46" height="20" rx="3" />
<rect x={x + 46} y="-10" width="4" height="3" />
</g>
))}
</g>
<g fill="var(--windows)">
<rect x="-55" y="-26" width="10" height="8" rx="1" />
{CARRIAGES.flatMap(x =>
[0, 1, 2, 3].map(j => <rect key={`${x}-${j}`} x={x + 5 + 10 * j} y="-19" width="6" height="7" rx="1" />),
)}
</g>
<g fill="#120d1d">
{[-50, -36, -20, -8].map(x => <circle key={x} cx={x} cy="-3" r="4" />)}
{CARRIAGES.flatMap(x => [x + 8, x + 38]).map(x => <circle key={x} cx={x} cy="-3" r="3.5" />)}
</g>
<g transform="translate(-11 -36)" fill="#f4eef2">
{[0, 0.8, 1.6].map(d => (
<circle key={d} className={styles.puff} r="5" style={{ animationDelay: `${-d}s` }} />
))}
</g>
</g>
<path fill="var(--forest)" d={bandPath(640, FOREST)} />
<g fill="var(--forest)">
{TREES.map((t, i) => (
<path
key={i}
d={`M${t.x.toFixed(1)} ${(t.y - t.h).toFixed(1)} L${(t.x + 9).toFixed(1)} ${t.y.toFixed(1)} L${(t.x - 9).toFixed(1)} ${t.y.toFixed(1)} Z`}
/>
))}
</g>
</>
}
/>
);
}
.train {
transform: translate(300px, 470px); /* resting spot for reduced motion */
animation: run var(--duration) linear infinite;
animation-delay: calc(var(--duration) * -0.45);
}
.puff { animation: puff 2.4s ease-out infinite; }
.star { animation: twinkle ease-in-out infinite alternate; }
.glow { animation: glow 3s ease-in-out infinite alternate; }
@keyframes run {
from { transform: translate(0px, 470px); }
to { transform: translate(620px, 470px); }
}
@keyframes puff {
0% { transform: translate(0, 0) scale(0.6); opacity: 0.85; }
100% { transform: translate(-48px, -40px) scale(2.6); opacity: 0; }
}
@keyframes twinkle { from { opacity: 0.2; } to { opacity: 1; } }
@keyframes glow { from { opacity: 0.75; } to { opacity: 1; } }
// Shared geometry for the scenes. Every scene draws into a portrait 400×700 viewBox.
export const W = 400;
export const H = 700;
/** One sine term of a ridge: [amplitude, wavelength, phase?]. */
export type Ridge = ReadonlyArray<readonly [amp: number, len: number, phase?: number]>;
/** Height of a ridge made of summed sines at x. */
export function ridgeY(x: number, y: number, components: Ridge): number {
let h = y;
for (const [amp, len, phase = 0] of components) h += amp * Math.sin((x / len) * Math.PI * 2 + phase);
return h;
}
/**
* A closed band 2×W wide whose edge follows ridgeY, filled toward `toward` (H = down, 0 = up).
* Sliding it by W loops seamlessly as long as every wavelength divides W evenly.
*/
export function bandPath(y: number, components: Ridge, toward = H): string {
let d = `M0 ${toward}`;
for (let x = 0; x <= W * 2; x += 8) d += ` L${x} ${ridgeY(x, y, components).toFixed(1)}`;
return `${d} L${W * 2} ${toward} Z`;
}
/** Deterministic PRNG so scattered details (stars, trees, bubbles) render identically on server and client. */
export function seeded(seed: number): () => number {
return () => {
seed = (seed + 0x6d2b79f5) | 0;
let t = Math.imul(seed ^ (seed >>> 15), 1 | seed);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
import { useId, type CSSProperties, type ReactNode } from 'react';
import { H, bandPath, type Ridge } from './geometry';
import styles from './scene.module.css';
export { SceneFrame } from './scene-frame';
export { styles as sceneStyles };
/** Props every scene accepts. `T` is the scene's theme (colour tokens). */
export type SceneProps<T> = {
/** Seconds for the scene's main crossing. */
duration?: number;
/** Override any of the scene's colours. */
theme?: Partial<T>;
/** Freeze the animation. Scenes also pause on their own while off-screen. */
paused?: boolean;
className?: string;
style?: CSSProperties;
/** Content rendered on top of the scene (headings, buttons…). */
children?: ReactNode;
};
/** A per-instance prefix for gradient ids, so several copies of a scene can share a page. */
export function useSvgId(name: string): string {
return `qs${useId().replace(/[^a-zA-Z0-9_-]/g, '')}${name}`;
}
export type WaveLayerProps = {
y: number;
components: Ridge;
fill: string;
/** Seconds per sideways loop; 0 keeps the band still. */
drift?: number;
/** Seconds per up-and-down swell; 0 disables it. */
swell?: number;
reverse?: boolean;
delay?: number;
/** Fill toward the bottom (H) or the top (0) of the scene. */
toward?: number;
opacity?: number;
};
/** A band of water, hills or sand that can drift sideways and swell. */
export function WaveLayer({ y, components, fill, drift = 0, swell = 0, reverse, delay = 0, toward = H, opacity }: WaveLayerProps) {
const path = (
<path
className={drift ? `${styles.drift} ${reverse ? styles.reverse : ''}` : undefined}
style={drift ? { animationDuration: `${drift}s` } : undefined}
fill={fill}
opacity={opacity}
d={bandPath(y, components, toward)}
/>
);
if (!swell) return path;
return (
<g className={styles.swell} style={{ animationDuration: `${swell}s`, animationDelay: `${-delay}s` }}>
{path}
</g>
);
}
'use client';
import { useEffect, useRef, useState, type CSSProperties, type ReactNode } from 'react';
import { H, W } from './geometry';
import styles from './scene.module.css';
// skyTop → --sky-top, water1 → --water-1
const toVar = (key: string) => `--${key.replace(/([A-Z])/g, '-$1').replace(/(\d+)/g, '-$1').toLowerCase()}`;
export type SceneFrameProps = {
defaultTheme: Record<string, string>;
defaultDuration: number;
art: ReactNode;
duration?: number;
theme?: Record<string, string | undefined>;
paused?: boolean;
className?: string;
style?: CSSProperties;
children?: ReactNode;
};
/**
* The frame shared by every scene: sizing, theming, overlay and off-screen pausing.
* It's the only client component; the scene art itself renders on the server.
*/
export function SceneFrame({
defaultTheme,
defaultDuration,
art,
duration = defaultDuration,
theme,
paused,
className,
style,
children,
}: SceneFrameProps) {
const ref = useRef<HTMLDivElement>(null);
const [offscreen, setOffscreen] = useState(false);
useEffect(() => {
const el = ref.current;
if (!el) return;
const observer = new IntersectionObserver(([entry]) => setOffscreen(!entry.isIntersecting));
observer.observe(el);
return () => observer.disconnect();
}, []);
const vars: Record<string, string> = { '--duration': `${duration}s` };
for (const [key, value] of Object.entries({ ...defaultTheme, ...theme })) {
if (value) vars[toVar(key)] = value;
}
const classes = [styles.root, (paused || offscreen) && styles.paused, className].filter(Boolean).join(' ');
return (
<div ref={ref} className={classes} style={{ ...vars, ...style } as CSSProperties}>
<svg
className={styles.art}
viewBox={`0 0 ${W} ${H}`}
preserveAspectRatio="xMidYMid slice"
aria-hidden="true"
focusable="false"
>
{art}
</svg>
{children && <div className={styles.overlay}>{children}</div>}
</div>
);
}
.root {
position: relative;
display: block;
width: 100%;
aspect-ratio: 4 / 7;
overflow: hidden;
contain: content;
}
.art {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
display: block;
}
.overlay {
position: absolute;
inset: 0;
}
/* Shared motion primitives used by every scene */
.drift { animation: drift linear infinite; }
.reverse { animation-name: driftReverse; }
.swell { animation: swell ease-in-out infinite alternate; }
.across { animation: across linear infinite; }
.glint { animation: glint ease-in-out infinite alternate; }
@keyframes drift { to { transform: translateX(-400px); } }
@keyframes driftReverse { from { transform: translateX(-400px); } to { transform: translateX(0); } }
@keyframes swell { from { transform: translateY(-3px); } to { transform: translateY(3px); } }
@keyframes across { from { transform: translateX(-260px); } to { transform: translateX(660px); } }
@keyframes glint { from { opacity: 0.25; } to { opacity: 0.85; } }
.paused * { animation-play-state: paused !important; }
@media (prefers-reduced-motion: reduce) {
.root * { animation: none !important; }
}